I am ready yet again for another fight. Those clock soldiers are formidable foes and their creator, although brilliant is a down-right A-Hole. My mission today: Rescue the dude
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Dishonored 2 is an action-adventure stealth video game developed by Arkane Studios and published by Bethesda Softworks. The sequel to 2012's Dishonored, the game was released for Microsoft Windows, PlayStation 4, and Xbox One on 11 November 2016.
The game takes place in the fictional city of Karnaca. After Empress Emily Kaldwin is deposed by the witch Delilah Copperspoon, the player may choose between playing as either Emily or her Royal Protector and father Corvo Attano as they attempt to reclaim the throne. Both Emily and Corvo employ their own array of supernatural abilities, though the player can alternatively decide to forfeit these abilities altogether. There is a multitude of ways to complete missions, from stealth to purposeful violent conflict, navigated through a sandbox environment.
Ideas for Dishonored 2 began while developing the downloadable content of its predecessor, which spawned the decision to create a voice for Corvo Attano after being a silent character in the first installment. The advancement of the timeline was brought about once Emily Kaldwin, only a child in Dishonored, was first proposed as a playable character. The game's aesthetic was influenced by paintings and sculptures. Set in the new fictional city of Karnaca, its history was invented over the course of one year. The city itself was based on southern European countries like Greece, Italy, and Spain, drawing on the architecture, fashion, and technologies of 1851.
Dishonored 2 is an action-adventure stealth game played from a first-person perspective. After playing as Empress Emily Kaldwin during the prologue, players may decide to play either as Emily or as Corvo Attano (the protagonist from the previous game). Side missions unlock alternate methods of assassination, non-lethal approaches and paths to navigate the main mission. Both characters wield swords, pistols, crossbows, a retractable blade, grenades and mines—all of which are upgradable. Upgrades may be purchased at black market shops found throughout the levels, and blueprints scattered across levels unlock new potential upgrades. Coin is required to buy these upgrades, which again may be found throughout a level or gained from other collectibles, like stealing paintings. Players can choose whether to play stealthily or not, and can finish the game without taking a life. Health elixirs and food consumables will restore health, while mana elixirs replenish mana.
Dishonored 2 introduces non-lethal combat moves to throw people off-balance or knock someone unconscious—choke-holds, blocks, pushes, kicks, crouch-slides, drops from high up, sleep darts, stun mines, and various supernatural abilities—and features the chaos system used in the first game. The player gains chaos by killing characters, representative of the player destabilizing the world. The game adds a new element to the system where, at the start of a mission, random non-player characters are procedurally assigned one of three states: sympathetic, guilty, and murderous. Killing a "sympathetic" person gives the player more chaos than killing others. The amount of chaos accrued affects the dialog used by Emily and Corvo and the quantity of enemies present in each given level.